![]() This always puzzled me about C4D animation curves. Something I haven’t experienced with 3dsMax, Softimage or Blender. For some reason, any new keyframe or adjustment always end up messing up a good chunk of animation as it affects the keyframes before and after the one I’m adjusting. I have to admit, working with the curves in the curve editor in Cinema has never been my favorite part of the animation process. At first, I thought it was because of the scale but I double checked and the scale is right. The problem I’m having is with a scene where the most subtle adjustment in the curve editor for camera and objects has a drastic effect on the new camera/object in Cinema. Is not perfect nor ideal but in more than one case it worked out fairly well. ![]() ![]() I then use the transfer tool to copy the new position/rotation to the new camera and I create a new keyframe and so on so forth to the end of the scene. ![]() Thanks approach at the moment, for example with a camera, is to create a new camera at the first frame from the same abc camera view, add a keyframe and then move to the next moment when there’s a significant change in the camera movement. ![]()
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